Some notes about the interactive beginning to A6 Intermission 3. (A walkthrough by Radiation.)
First, I’d originally planned to put more in the game than this, but it was running a bit long, so I decided to chop it up. I’m planning two more installments of this game, probably to be released over the next couple weeks. All the art assets and stuff is there, I just need to work with Alexis to crunch it all into a couple more new games.
Speaking of which, thanks to Alexis, MSPA’s tenured CODER OF GAMES, for working on this. It’s a little different. It’s the first time we’re not using Flash. Only the intro is Flash, but the game is coded in HTML5, which makes it a little more robust in some ways, but will have some issues with less common browsers. I’ve copied a note from him about it all here. Take note especially of browser info: best viewed in Chrome, Firefox is ok but not ideal, IE is very buggy and won’t show the Flash intro, and Opera/Safari aren’t tested at all.
Thanks to the artists (scroll to bottom) who worked on assets for this too. They’ve made a good deal more than you see here, which will appear in other installments. Thanks Stephen, Tanney, Peter, Amanda for making environment assets, and Chaz, Lexxy, Vivus, Xamag for the talking portraits. Special thanks to Amanda for making all the little walking sprites, as well as a whole lot of environment stuff and items. Everything looks really great.
And of course, thanks to contributing musicians (again scroll to bottom), and Toby for editing everything. Some things from the contest album Universe A, notably Fuscia Ruler by Sinister Psyche as the main song. See Toby’s post for more details.